Show simple item record

dc.contributor.advisorSamad Soltani, Taha
dc.contributor.advisorNoor Azar, Seyyed glamreza
dc.contributor.authorPak Khou, Saba
dc.date.accessioned2025-09-11T11:11:35Z
dc.date.available2025-09-11T11:11:35Z
dc.date.issued2024/08/29en_US
dc.identifier.urihttps://dspace.tbzmed.ac.ir:443/xmlui/handle/123456789/71579
dc.description.abstractBackground: Virtual Reality as an emerging paradigm offers efficacious modality of therapy by exposing the patients to experience a real-world environment with similar stimuli. Object: Design and evaluation of a VR-based system for the treatment of children with ADHD Method: The research entails three phases: identifying clinical and technical requirements, designing scenarios based on previous findings, and evaluating treatment outcome. In the evaluation phase, Thirty ADHD children (aged 7-11) were divided into two groups—one receiving standard dose of methylphenidate (MPH) and the other using a VR-based cognitive training system for about two months. Before and after the interventions, both groups were evaluated by conners' parent rating Scales and IVA-2 test. Results: In total, five clinical and technical features were identified which resulted in simulation of a classroom environment with eight exercises and a park environment with one exercise along with a teacher character and three students. Based on the analysis of the data from the evaluation phase, there was no significant difference in the improvement of symptoms between the intervention and control groups in the results of the IVA-2 test (<P0.05). However, in the continuation of results analysis of the CPRS, a significant relationship has been observed, especially in the overall ADHD index(p<0.003). Also, based on the average rating, it was found that the VR group alone had a significant enhancement rate in the factors of attention and impulsivity than the MPH group before and after the interventions. Conclusion: Overall, It can be claimed that cognitive training based on virtual reality compared to drug therapy has a similar effect in improving some symptoms of ADHD children. Considering the limitations, it is possible to use virtual reality to treat certain cases of children with ADHD or to investigate its synergistic effect as an adjunct therapeutic with methylphenidate. Keywords ADHD, Cognitive training, Virtual reality, Methylphenidate, Serious gameen_US
dc.language.isofaen_US
dc.publisherTabriz University of Medical Sciences,School of Management and Medical Informaticsen_US
dc.relation.isversionofhttps://dspace.tbzmed.ac.ir:443/xmlui/handle/123456789/71578en_US
dc.subjectADHDen_US
dc.subjectCognitive trainingen_US
dc.subjectVirtual realityen_US
dc.subjectMethylphenidateen_US
dc.subjectSerious gameen_US
dc.titleDesign and evaluation of virtual reality training system for treatment of children with Attention-Deficit/Hyperactivity Disorderen_US
dc.typeThesisen_US
dc.contributor.supervisorRezaeei, Peyman
dc.contributor.supervisorFarniya, Samaneh
dc.identifier.docno12تen_US
dc.identifier.callno12تen_US
dc.contributor.departmenthealth information technologyen_US
dc.description.disciplineMedicalinformaticsen_US
dc.description.degreeMaster Scienesen_US
dc.citation.epage
dc.citation.epage
dc.citation.reviewerKalankesh, Leila
dc.citation.reviewerShalchi, Behzad


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record